An Overview of iOS Properties and Methods
Coming from a Python background, looking at iOS can seem daunting at first - the square brackets are very annoying (what the hell is a message anyways?), the compile-time errors can be very opaque, and there is a whole new group of reserved words in the .m
and .h
files.
I am going to briefly outline iOS properties and the meaning of the reserved words:
Strong vs. Weak References
Since you are dealing with pointers now, there is a new situation you have to avoid known as a retain cycle. Since Apple introduced Automatic Reference Counting (ARC), you do not have to worry about retain/release - the compiler will add that for you. What you do have to avoid is when two objects on the heap have strong references to each other (think of the implementation of a linked-list) - ARC will never clean up that memory and you will have a leak. To avoid that situation, you need to have one of the objects with a strong reference (the parent), and the other with a weak reference (the child). The object with the weak reference will then keep track of the parent and when it becomes unreferenced - it will self destruct.
It is worth noting that strong
and weak
should only be added to instance variables that are pointers. There is no need to use these for basic types like int
, etc.
Atmoic vs Non-Atomic
These may be new key words for a rookie non-iOS programmers, but what you need to know is
- Instance proporties are
atomic
by default (this is annoying) - Atomic should be used in threaded applications,
non-atomic
should be used in non-threaded applications - Most of the time, you want to use the key word
non-atomic
For a really great explanation of the differences, please read this StackOverflow answer
Synthesize
You will see the key work synthesize
in the implementation files. This is Apples way of automatically creating getters and setters for an instance variable - in fact, you do not even need to create instance variables anymore because calling synthesize
will add them for you
So for example, if in your header file
You may have to drop the existing table if it is already in your database.
And in your implementation file you have
you can think of your implementation file is actually being the following:
And dont worry, if you need to do something special in your getter or setter, simply define it in your implementation file and the compile will pick up your definition.
Copy
You wont see the copy
attribute all the time, but in general, when you define a property that points to an instance of a class that has a mutable subclass, it is better (safer) to make a copy then point the object that could have other owners.
This is useful attribute when building third party libraries, where you are writing or using classes for other people to use. Since you dont know how they are going to use your class, you have to “program defensively” (thank you Big Nerd Ranch)